Playtest June 11
- Anna Smith
- Jun 25, 2025
- 2 min read
Same cozy spot, same welcoming hosts—thanks again to Potions & Pixels for the free PLAYTEST night at Divine Barrel Brewing.
The shorter rules let three full tables play GridCore in one evening. Watching different groups tackle the same prototype showed me how the game shifts with fresh brains and backgrounds—free R&D at its best!
Table 1 · Nick, Madeleine, Ian
Make it more clear visually: you can’t hop straight from one petal of the sacred‑geometry board to another.
Fun moment: when two players chose the same value, you'll start second-guessing yourself (in a good way).
Ian’s maker notes: number the card‑sleeve slots, tape the reveal flap so it stays put, stop pickers from sliding out the back...
PS: Nick’s fiancée—come play sometime!
Table 2 · David, John, Daniel
Toughest time matching scenario cards to values—maybe a generational lens? I’ll keep tracking this.
David flagged Ultima IV: Quest of the Avatar (1985) as another virtue‑based game. Great research lead.
Accessibility shout‑out: coins need value icons (lion, sapling, Lady Justice, etc.) for color‑blind players.
Open question: can pieces pass through the board’s center, or must they stay on petals?
Table 3 · Jess, Krista, Germiyal
Bold suggestion: dump the petal shape for a plain grid (sticking with the petals for now - but improving the board game layout based on this feedback).
Rules breakthrough: after the first round, when one's Gameplay card starts over, players may move across that card in straight lines (up, down, left, right) on round two—no diagonals.
Shortcut cards re‑balanced thanks to this crew.
Jess sees classroom potential for 12‑year‑olds; good age‑rating signal.
What I loved most: Getting three totally different slices of feedback in one night—design ideas, age insights, overall so many diverse perspectives. Community creativity is priceless.
Thank you for playing!!!




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