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Anna Smith
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Join date: May 26, 2025
Posts (10)
Dec 14, 2025 ∙ 2 min
Playtests Nov 24 & Dec 11, 2025
Visiting two new game stores late this year gave me the chance to playtest GridCore with new groups — and I hit a jackpot of thoughtful feedback from experienced, engaged gamers. Nov 24 · Trailside Games & Hobbies (Matthews, NC) Players: Andrew, Jack, Dell, Josh, Omar This table brought focused, analytical feedback around clarity, crashes, and OffGrid agency. At least one player felt friction when pickers went unused or when crashes resolved too early. That led to concrete adjustments: Crash...
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Oct 26, 2025 ∙ 1 min
Playtest October 8
The October session brought new faces, a returning player, and a lot of pulse energy back to the table. Table · Morgan, Kes, and Chris Chris returned for a second playtest (always the best sign!) and said what makes GridCore unique is how you learn about people’s perspectives —especially among strangers. He reminded me that the table discussion is the best part of the game. Morgan challenged the “Slowest Elevator Ever” scenario—his take that small-talk courage includes eliciting a response ...
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Sep 20, 2025 ∙ 1 min
Playtest September 10
September brought two strong tables — and a wave of breakthrough insights for GridCore . Table 1 · Drake, Andrew, Jettson, David Andrew’s black dog stole the spotlight early on. This group saw GridCore as a social game and questioned whether both Freestyle and Jury Mode were needed — feedback that later merged the two into one. They asked for more magnet crashes, maybe a real barrier around the circle, and perhaps visible paths on the board. Andrew found the layout confusing; not the first...
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